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3DS Max Lighting / Rendering Tutorials

Display # 
1 Lighting With Textures
Lighting with textures is a way to give your light more spectrum range and can add realism to your scene. This tutorial is more for those who have come from a level-design background (specifically, Half-Life and Quake engine in origin).
248
2 Creating Light Caustics Using Mental Ray in 3D Studio Max
Light caustics are light shapes created on the floor when light passes through certain glass objects such as a drinking glass. We are going to create this effect in 3D Studio Max by using the Mental Ray renderer and the Mental Ray glass material.
224
3 Lighting your Spaceship
The purpose of this tutorial is to be able to light a spaceship in such a way that allows fine control of lighting and optimal render times.
194
4 Rendering an exterior at night in 5 simple steps, using vray
In this tutorial I will go through all the steps that we usually do when I’m asked to do an “exterior night-rendering”. In order to follow it you need to know the basics of 3ds max and vray.
269
5 Procedural Carpaint
By the time Speed Racer is smashing this summer´s box offices I thought it might be nice to finish a tutorial I started about a year ago :-) It´s a small people tutorial and the renderings are far from photoreal but it gives you and idea of what can be done in post production.
198
6 Making of Italian Creek
268
7 Exterior Lighting Using Light Tracer
This tutorial needs you to understand basic use of 3dsmax.
243
8 Studio Lighting for Vehicle Rendering
In this tutorial, I will show you how to setup a studio lighting rig that I use mainly for vehicle rendering. Basic to intermediate knowledge of 3DS Max is needed for this tutorial.
200
9 Creating an Underwater Scene in 3D Studio Max
274
10 Create Neon Lights with Vray
213
11 Efficient Use of Vray Camera in Dark Room
I tried to make this tutorial as simple as possible. How do you make a picture in real life when the light is too dark? Simple: you increase the exposure time, increase the ISO, and decrease the number of frames. With the Vray camera is pretty much the same thing.
199
12 Illuminating Interior using Exterior Light source
Observe, Observe, Observe. Wherever you are, whatever you are doing, become aware of how your surroundings or what you are viewing are lit and what kind of feeling or mood that lighting may create.
186
13 Interior Illumination
This tutorial is about the illumination of a room which is illuminated by sunlight coming through a window (ideal for living rooms, kitchens and bed-rooms).
197
14 Mental Ray Part 1 - Basic Settings
In this tutorial, I will try to help you understand the complex world of the mental ray render engine. The tutorial is intended for people with a basic knowledge of 3DS Max.
237
15 Mental Ray Part 2 - Ambient Occlusion, Volume Lighting, Caustics
In this tutorial we will try to teach you how to use the Ambient Occlusion shader combined with caustics to create a fake global illumination effect.
224
16 Understanding IES Lights
IES stands for Illuminating Engineering Society. IES standard file format was created for the electronic transfer of photometric data over the web. It has been widely used by many lighting manufacturers and is one of the industry standards in photometric data distribution.
196
17 Simple Light Setup in Radiosity
Most people use Radiosity using trial and error method. Some succeed, and some others end up in confusion and frustation. This tutorial will help you to setup light in Radiosity using simple steps.
222
18 VOLUME LIGHTING
volume light is one of the hot features with MAX. It enables you to create realistuc light effects and create atmosphere in your images.
199
19 Semi-Outdoor Lighting
The semi-outdoor is slightly different in that the opening is bigger and divided by columns.
214
20 Lighting and texturing a muppet-style character head
In this tutorial, we’ll cover some texturing and lighting techniques that I have found useful in my own work. Some of the techniques discussed come from various readings while others are the result of trial and error.
167
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