• HOME
  • FORUM
  • 2D AREA
    • 2D Articles | News
    • 2D Projects
    • 2D Profiles | Studio
    • Comics Etalase
  • 3D AREA
    • 3D Articles | News
    • 3D Projects
    • 3D Profiles
    • 3D Studio
    • 3D Freelancers
  • POST AREA
    • Post Articles
    • Post House
  • TUTORIAL
    • 3DS Max Tutorials
      • Modeling
      • Texturing
      • Rigging | Animation
      • FX | Dynamic | Particle
      • Lighting | Rendering
    • Maya Tutorials
      • Modeling
      • Texturing
      • Rigging | Animations
      • FX | Dynamic | Particle
      • Lighting | Rendering
    • XSI Tutorials
      • Modeling
      • Texturing
      • Rigging | Animation
      • FX | Dynamic | Particles
      • Lighting | Rendering
    • C4D Tutorials
      • Modeling
      • Texturing
      • Rigging | Animations
      • FX | Dynamic | Particle
      • Lighting | Rendering
      • MoGraph
    • Lightwave Tutorials
      • Modeling
      • Texturing
      • Rigging | Animation
      • FX | Dynamic | Particle
      • Lighting | Rendering
    • Other 3D Softwares
      • Blender
      • Modo
      • Silo
      • ZBrush
      • MudBox
      • Vue
      • Real Flow
    • Editing | Compositing
      • Combustion
      • Digital Fusion
      • After Effect
      • Shake
      • Motion
      • Final Cut Pro
      • Adobe Premiere
      • Avid
    • 2D Tutorials
      • Photoshop
      • Corel Painter
      • Flash
  • GALLERY
    • IMAGES GALLERY
      • 2D Gallery
      • Animal
      • Character
      • Architectural
      • Commercials
      • Fantasy/Futuristic
      • Landscape
      • Objects
      • Vehicles
      • WIP
    • VIDEO GALLERY
      • CG News
      • 3D TVC
      • Personal Demoreel
      • Personal Showreel
      • Short Movie
  • CG NEWS
  • SHOWCASE
  • LOGIN
  • REGISTER
  • 3D STUDIO
  • 3D FREELANCERS
  • POST HOUSE
  • JOBS & VACANCY
  • DOWNLOADABLE
  • VEEGRAPH WORKSHOP
Login



  • Forgot your password?
  • Forgot your username?
We have 45 guests online

Cinema 4D Texturing Tutorials

Display # 
1 Make a Fish
In this series we look at making a cartoon/semi realistic fish, we will go from modeling, setting out the uvs, using bodypaint to paint a skin map, and finaly rigging, with an extra part on setting up a swimming expression thanks to kiteman.
319
2 Compositing tips
In this tutorial well have a look at how to intergrate your 3d elements into a 2d photo. using photoshop, to make relfection maps, and for the final composit.
333
3 Painting A Crate
This tutorial explains how to simply UV a basic box crate, and paint it up to look like old worn wood etc using the Paintbrush tool, a little Dodge and Burn and Layers
214
4 Image Displacement
427
5 UV UNWRAPPING AND PAINTING A GUN IN BODYPAINT
This first part of the tutorial is going to deal with a quick efficient way to UV map a weapon in BODYPAINT, it may seem a bit daunting at first but after while you'll rip a gun to bits in 15 minutes.
194
6 Animating Materials
There are several parameters that most C4D users are comfortable animating. Obviously position, scale and rotation, the basic transformation attributes are easily modified and animated, but what happens when you want to animate a texture. You have multiple options.
184
7 Creating normal maps with cinema 4d
Normal maps use three channels of information to encode their information. This can be conveniently mapped to a standard RGB image. The red channel is used to encode normal vectors in the X direction.
200
8 Texturing A Head in Cinema 4D
In this tutorial, Jannis Labelle demonstrates texturing a head in Cinema 4D and Bodypaint. Jannis says this is the tutorial that he wished he had when he first learned about texturing a mesh. He's written this tutorial so that others won't have to go through the headaches that he went through. This is not a tutorial for beginners.
207
9 CREATING AN ANIMATED CAMP FIRE
I was wondering how to make an animated camp fire the other day, so I had a play around and figured it out and I saved off pics as I went along and wrote this, I hope you find it useful.
174
10 Close up Detailed Building for Camera Close-up
In this part of the tutorial, we will create a closely detailed building for the camera to zoom in close. Therefore, this building needs to appear much more detailed than any other building in the city while still keeping a low polygon count
182
11 Displacement & APS
Combine Displacements with Adaptive Pixel Subdivision for added power and flexibility.
163

Contact Us | Terms of Use | Trademarks | Privacy Statement

© 2002-2009 | veegraph.com - All rights reserved. Presented to you by Vee Media Publishing..