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Real Flow Tutorials

Display # 
1 Standard sea setup.
This is a standard sea setup with a high density zone to place a camera point.
362
2 Sticky / Particles vs Objects
The sticky factor represents a force which tries to ensure that particles remain stuck to the faces of the object. It is useful for simulating the commonly observed behaviour where liquids slip over the external side of objects.
475
3 Collision Distance / Particles vs Objects
Collision Distance: Indicates the distance to an object face where a particle will collide.
286
4 Particle Force / Objects vs Particles
Particle force is a multiplier of the interaction between particles and objects.
248
5 Impulse / Objects vs Particles
With impulse, you can make objects to be moved by a linked particle emitte.
238
6 Parking Flood
What we want is the car to be coiled by the incoming water flood, hit the wall and turn into its flank.
320
7 Playcatch / Guided Scenes
Another step to learn how to control fluids using daemons. In this tutorial, two objects play by passing a ball is viscous fluid.
205
8 Water Drop / Daemons
Here, we'll recreate a macro photography classic: an elegant droplet falling under its own weight leaving a trail of smaller drops. This tutorial focuses on daemons to control the fluid's behaviour and the use of expressionst.
395
9 Geyser / Particle Types
The first of a series of tutorials for beginners and advanced users alike. Here we learn how to make a geyser like stream. This is a good starting point for common effects such as flamethrowers, fountains or a rocket engine exhaust.
260
10 Shaking off
cool tutorial on a dog (actually a bottle animated like a dog) shaking off a layer of mud; for RF2.5 and 3ds max 6.0, but the same techniques will hold for RF3.
313
11 Billiards tutorial
Now here's a little jewel for users who are a bit more experienced with the package. It's a 2-part tutorial designed as the 5th of the project-based tutorials for Next Limit.
172
12 Whisky Pour
These are for RealFlow 3, but are still quite valid for learning RF4 although aspects of the user interface and workflow have changed, but the concepts and loose workflow are essentially the same.
211
13 Making an anemone in RealFlow
Recreate an underwater environment of elegant and subtle motion. This tutorial makes a smart use of fibers and meshing to create an anemone.
237
14 Make a Splash
Who needs high-speed macro photography when youve got RealFlow? 3D World shows you how to use this powerful fluid simulator to capture the microscopic world.
418
15 Liquid Dance
Experience the power of attractors in RealFlow4 and how they can be animated to give rise to interesting shapes and surprising animations.
356

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